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Playlist of all the Slenderman's Shadow games I've beaten so far (including the different modes). These are just from the legacy versions alone. Prison is just burdensome and It's only gonna take a hot minute till I eventually beat it, but I'm still scratching. I'm gonna start beating the Unity versions very soon. Fun fact: I've actually beaten them all except for Carnival, but this was off-video so...time to rerun them all and hopefully I'll beat Carnival in the process.

https://www.youtube.com/playlist?list=PLLcRvON-mieg6XU_ZPjTw3T2U_a1yMcfb

Carnival was always very tricky for me... because I don't even know what the hell I'm looking for half the time.

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As for how I got the FPSC raw game files. Well... considering Vishnu is an ancient piece of software by now, I have no qualms about releasing the method I used. So here goes...

It's actually surprisingly simple. Instead of accessing game.enc directly... it's all about finding where the vishnu packer extracts the game files to, and grabbing them from there.

The exact folder that Vishnu Packer extracts the files to when you run it is C:\Users\username\AppData\Local\Temp\ir_ext_temp_0\XrPkTcW6V9.{20D04FE0-3AEA-1069-A2D8-08002B30309D} (the last folder may be named something different.)

Now... normally that last folder is special in that it's invisible to File Explorer (explorer.exe) entirely. But if you view the folder in an app like WinRAR or 7-Zip... you can actually go into that folder,  and there you will find the raw FPSC game files... all that's left to do is to copy them all to another folder... and there you have it.

Thank you so much for this information!

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Even better news for you all now. I've also managed to get my hands on V125 of Sanatorium... the last build of Sanatorium with the old gun ending, so here is a zip file containing all 7 maps... with both endings of Sanatorium included now.

https://mega.nz/file/4DBzjYhI#5u8LKBEG-ADxk_mpXVWucUC0lqLV1ps-JSYaoQITmJI

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Man, you are amazing, It has been years since I have done the gun ending, thank you for finding this. Of course, I have to wonder, how in the hell did you manage to do this lol.

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What do you mean? Are you talking about me finding the old version? Someone just so happened to have the old version... and they were kind enough to hand it to me so I could extract it from the vishnu packer.

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(That person was me btw ^^) I found it on a random Youtube video many months ago

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Dude you're awesome, thank you so much for this!

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hi linux user here 

well i try your game  but i cant move camera it just move up
i can't play game because that

If y'all real what year is it?

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I actually figured out how to crack open the Vishnu Packer years ago, but I never thought to release the unpacked FPSC raw files until now.

(Hehehehe, I did notice that you chucked the slendy models in a folder named 'Pewdiepie')

Anyhow, here they are... all 7 maps: https://mega.nz/file/UbAQmTbA#zsFG-YYoFEQ7ukQVYOFqUNk4eRCzFfHZgQLOpm-4hzw

while I'm thinking about it, does anybody still have the old version of Sanatorium with the gun ending?

Awesome, thanks for keeping hold of the data for all this time and sharing it! When I created the games back in 2012 source control didn't mean much to me so even I lost the original files. Fun facts: 

  • There are some references to Crude War in the source files, this was a military themed game I was designing back in 2009 / 2010 and still have some of the assets to this day. 
  • The Pewdiepie folder existed because in one of the Sanatorium builds where you can kill Slenderman with the gun there's a PewDiePie minigame where you have to survive against some of his Amnesia characters like the barrels, I can't remember if this was ever publicly released though.

Looking through the files and playing through the old FPSC versions of the maps in general, here are a few interesting details I've noticed.

Hospice:

  • Judging by some unused hud images... Hospice was going to have a Splenderman mode that would be unlocked if you collected 12 lines (equivalent to 6 pages) or more. If I may ask, what was that mode going to be like, and why did it end up being cut?

Mansion:

  • I've noticed that in some playthroughs of this map, such as Markiplier and Yamimash's... the screen was darker due to a vignette effect. Somehow it was missing for many other people. Seems the image that had that effect was named flashlight2.png instead of flashlight.png, the latter of which was what the script file was looking for. Did the map get updated at some point after it's release in which that happened?
  • Typo on the win screen (Your Survived instead of You Survived)
  • The hands on the Slendy model without tentacles are stretched, but are normal on the other two models. This is the case for Claustrophobia and 7th Street too.
  • If you press 1, the memento count goes up 1. Accidental debug feature left in?

Meanwhile I still need to beat Hospice, Elementary, record myself beating Claustrophobia (I got lucky and beat it once with 7 keys, but my luck's been shit at grabbing the correct key on that one ever since), and Prison (although I might not even attempt that one. Timing and difficulty is off the scales with that one.)

1. Just checked out that HUD element and I'll be honest, I've got no recollection of Splenderman or what that mode was meant to be...

2. The maps usually had multiple versions with tweaks, fixes etc. I remember for a short period a version of Mansion was available where I forgot to include the new flashlight vignette. Well done finding the bug!

3. Yeah, the 1 key was a debug feature to test different item counts without going around the level. Was meant to be disabled for production builds but seems some maps / versions have it left in

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PS I did release a Prison tutorial video on my channel as I noticed many peeps were struggling with it:

Why the Enter button isn't working? Everytime i press Enter to confirm my glowstick color, nothing happens.

 when I try to launch the mac version, it says that this version it old and the dev has to update it. Is there an updated version for current mac or will be?

Marc or anyone else, help! How do I remove the slender from the map on FPS Creator? I want to explore the map :)

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If you manage to extract the raw game files (pretty sure some peeps have managed to do it) you should be able to delete Slenderman's AI script (.FPI file) which will remove him from the game.

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Hey. Do you also have the original legacy maps (the ones not remade in Unity) laying around. Just want to relieve some real nostalgia.

I put a few links to some of them in one of the comments below!

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Very Cool

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Hey Marc! Wanted to say thanks so much for reuploading the game, it brings back some good memories and I like to go back to it every so often just for fun. Now that it's been uploaded again, it's much easier to find and a lot more people can go back and enjoy it.

I will mention, however, for some reason, the game does not allow me to look at the Slender Man for more than about 1-3 seconds, from any distance, without resulting in a loss. This bug unfortunately makes the maps entirely unbeatable. This is new, though, as I had never experienced it before, so I'm assuming it's a problem with Windows rather than with the game itself, so I was wondering if anyone else had a similar problem. I actually still have the original version of the game first released, and the bug is present there as well, so it's not related to the AI's difficulty spike in v1.3.

Regardless, again, I thank you for uploading the game. Even if I can't win, I still love the game and the atmosphere it presents. And in this day in time, we need things that remind us of the simpler times.

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Hi, would you by any chance have the old version of this game with the old graphics like the versions Markiplier and Yammimash played and I played as a kid?

Some of the original maps are linked in the comments below :)

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Hi Marc Steene! Can you share the password from the game Slender Mansion, namely the archive 'game.enc'. There are many different cool scripts, such as lightning, slender AI. I belong to those people who in 2021 are still trying to do projects at FPSC. Waiting for reply.

Wow, I can't believe FPSC is still going! Unfortunately I have no idea what the password is, it was packaged with a tool called Vishnu which I think sets the password. I do know that Vishnu extracts the raw files out to some location in your user temporary files so they should be possible to find with a bit of digging.

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Could you relaunch Slenderman's Shadow but with the old graphics?

Unfortunately all the old source files are gone, it would take quite a bit of effort to recreate things and I don't think there's enough demand for me to do it myself

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FPSC Slender AI gives me trauma

Mission accomplished

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I want to Return the old Slendy AI 

The New One is op , its to hard to beat this because he teleports right in Front of me 

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The New Slendy dont looks good :) but the Game is awesome 

Hey he's almost 10 years old now, he's not that new ;) Thanks

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Nice game dude!! also this is so nostalgic...

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Definitely nice to see this again after the original website went down. Still need to beat Hospice (How slendy killing me from across the other end of the room is considered fair is beyond me), Elementary and Prison on the legacy maps. (Can't remember which maps on the Unity version I have beaten)


These games still get to me just as much as they did back in 2012-13.

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If you want to see what I'm talking about regarding slendy's unfair killing techniques on the legacy maps.

Sup Playa. Long time no see. I have a recording of me beating Hospice about 2 years ago. You can use it for reference if it helps you out. 

tengo una duda cuando lo estoy descargando mi anti viru me alerta de un archivo,no recuerdo cual pero nose si hacerle caso o simplemente no hacerle caso,¿alguien me puede explicar eso por favor?

Es mejor simplemente ignorarlo, no he tenido problemas para descargar el archivo yo mismo. Tampoco he tenido ningún problema con mi ordenador.
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Hey do you have Sanatorium FPSC 1.1?? I really wanna try the version with the gun! Thanks!

Or version 1.2, cause that is the last version with the gun! Thanks!!!1!!!!

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Friendo, you are in luck.

https://mega.nz/file/4DBzjYhI#5u8LKBEG-ADxk_mpXVWucUC0lqLV1ps-JSYaoQITmJI



that link contains the gun ending of Sanatorium... as well as the rest of the maps.

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Man I remember waiting for these maps to come out in 2012, good times :)

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Aahh this is my childhood :)

Thanks for putting it free ! I gave you 2£ to thank you :)

Thanks! :)

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brings back memories

I'm having an issue where i'm stuck on the glow stick menu. I tried pressing most of my keyboards and clicking my mouse    but they don't work. What am I supposed to do? I haven't played this game for a while and now I'm stuck with a Mac (Which I hate using).

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I made my own posters of locations Slenderman's Shadow :)

Imgur Link

One of them:

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:)

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awesome!

Hey marc, i had a question. I'm a longtime fan of the Slendermans Shadow games and have been very interested in modding the fpsc maps. However, any time i try to, the source files seem to be password protected. Is there a way i can still mod these maps and make my own with the fpsc slendermans shadow engine? Thanks!

Which files are you trying to get at? Could be my memory but I don't remember encrypting any of the source files like scripts, audio and textures etc. The FPSC engine only password protects the universe.dbo file (level mesh data) AFAIK, the password for that is "mypassword" as it is with all FPSC games. Hope that helps!

Thank you for the reply! The file im trying to access is game.enc, which i can get into, but i cant open any file in there because its password protected. Using "mypassword" on them doesn't seem to work either, so idk if its something fpsc does or if theres any way around it :/

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the nostalgia for this was REAL. Still as scary as it was back when it released 

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hey Marc, is there a chance that you will release a 64 bit edition for Mac users? I'd love to re-experience the nostalgic value from these maps once more. (note: I am using the Mac OS Big Sur beta and 32 bit support has been completely cut.)

Hey Vinstrine, unfortunately I no longer have the original source files so I'm unable to build an updated copy of the game :(

i'm sorry to hear that, but thanks for the reply!

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Hi Marc, hyped to see that Slenderman's Shadow is back in action. It's probably my favorite indie of all time!

I've got a question...

I've recently got a new 144hz monitor, and the game runs as smooth as silk. But i've noticed the time to look at Slender has heavily decreased from when i was using 60hz, almost like 1 second and i'm dead lol, is there a setting i can change or should i just use 60hz?

Like i said man brilliant game, loving its return. Who knows, maybe they'll be a slendy's shadow remaster some day lol.

Cheers Marc

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Haha, I have definitely been tempted to do a remaster. There are so many cool new engine / graphical features such as spatial audio, raytracing, VR etc. that weren't available in 2012 and could complement the game nicely. Glad you enjoyed the games!

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Hi, Marc

Is there the source code of the game available somewhere? I‘d like to tweak a little bit around this game and maybe port it to Unity 5. :)

If not, that‘s okay.

Unfortunately even I don't have the original source project anymore :( The closest you'll get are the original FPSC-based maps as the scripts / audio / textures etc. are available to edit in the file structure.

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