Hey marc, i had a question. I'm a longtime fan of the Slendermans Shadow games and have been very interested in modding the fpsc maps. However, any time i try to, the source files seem to be password protected. Is there a way i can still mod these maps and make my own with the fpsc slendermans shadow engine? Thanks!
Which files are you trying to get at? Could be my memory but I don't remember encrypting any of the source files like scripts, audio and textures etc. The FPSC engine only password protects the universe.dbo file (level mesh data) AFAIK, the password for that is "mypassword" as it is with all FPSC games. Hope that helps!
Thank you for the reply! The file im trying to access is game.enc, which i can get into, but i cant open any file in there because its password protected. Using "mypassword" on them doesn't seem to work either, so idk if its something fpsc does or if theres any way around it :/
hey Marc, is there a chance that you will release a 64 bit edition for Mac users? I'd love to re-experience the nostalgic value from these maps once more. (note: I am using the Mac OS Big Sur beta and 32 bit support has been completely cut.)
Hi Marc, hyped to see that Slenderman's Shadow is back in action. It's probably my favorite indie of all time!
I've got a question...
I've recently got a new 144hz monitor, and the game runs as smooth as silk. But i've noticed the time to look at Slender has heavily decreased from when i was using 60hz, almost like 1 second and i'm dead lol, is there a setting i can change or should i just use 60hz?
Like i said man brilliant game, loving its return. Who knows, maybe they'll be a slendy's shadow remaster some day lol.
Haha, I have definitely been tempted to do a remaster. There are so many cool new engine / graphical features such as spatial audio, raytracing, VR etc. that weren't available in 2012 and could complement the game nicely. Glad you enjoyed the games!
Unfortunately even I don't have the original source project anymore :( The closest you'll get are the original FPSC-based maps as the scripts / audio / textures etc. are available to edit in the file structure.
Hi there, Marc. I've got a question. After your team released the full project of Slenderman's Shadow maps (all maps in one game reworked), your game got to Steam Greenlight. Later on, the game was voted down to be moved from Greenlight directly to Steam store. There was a prompt that said "We've contacted the developers of the game about releasing the game to Steam store" or something along the lines. And here's my question - what happened next? What made you stop right there, when you've had a chance to grow even more? Why the game wasn't released on Steam? I'm really curious.
Thank you in advance for your response, take care. I'm hoping to hear about your projects once more.
Hey, thanks for your message! I had a lot going on at the time as I developed The Curse of Blackwater immediately after finishing Slenderman's Shadow and then went straight to university after that released so unfortunately I didn't have enough time to get it properly integrated and released on Steam :(
Oh, that's totally understandable. Anyway, I'm hoping to see it on Steam anytime in the future. Slenderman's Shadow was a part of my childhood in a way, so I get kinda sentimental :D I'm keeping the game on my drive all the time and will probably for ever. From time to time it's really great to be back <3
I remember every time a new map was released, I played it immediately, but quit always just after picking up the first page, because I was so scared and then went to YouTube and watched Markiplier play it for me XD So silly. But back then, I was still a child.
I'd like to thank you for those memories and wish you best luck in your future life and projects :)
Thanks man, that made my day! There are certain games from my childhood that give me nostalgia (Super Mario 64 for example) so to know one of my games has that same place for someone else is awesome.
yo, i enjoyed these a lot, they were really funny. i was wondering how you were able to mod these games though, as it says all the source files for each game is password protected.
getting into the Source files of the Slenderman's Shadow maps is easy, simply use winrar to change the name of Game.enc in the data folder of the map you want to modify to .rar, and it will give you access to the source files, unfortunately from that point you have to work your way around a password if you want to modify the files within Game.enc,
Thanks for finding this and linking! FPS Creator was an unstable engine at the best of times, on newer operating systems I'm not surprised there are issues.
Do you maybe know a fix for the older slender games not working (crashing in loading screen) ive already tried to search on the internet and nothing worked,
Very happy to see this game and The Curse of Blackwater come back after the shutdown of the slendermanshadow website. These games bring back so many great memories. Thank you Marc Steene!
Thanks! Saving your sprint, using the "sanity" system to your advantage by looking at him to freeze him in place temporarily and learning the map layout and item spawns are all effective tactics.
Thanks for playing! The sound in question is released under a Creative Commons 0 License (meaning the work is public domain) and is available here from the original author: https://freesound.org/people/felix.blume/sounds/117180/
I believe this is an example of copyrighting free sounds to exploit YouTubers like yourself to receive the monetisation :(
Unfortunately a quick search reveals this State51 "company" has a track record of doing this going back years so it seems YouTube hasn't done anything yet to remove them from the platform. They make money by scraping freesounds.org and claiming the sounds as their own to steal ad revenue from content creators. Pretty disgusting and I'm sorry this has affected you.
Yeah, they even target an almost non existence channel like mine. What makes me even mad is that they're probably targeting a lot of other channel too with such a shitty claim. Thanks for your concern by the way. I'll just wait and see what happens next, already filed a dispute over the right.
I've never tested the game with that hardware, however the graphics are scalable and the game is 8 years old so most hardware should run it with no performance issues.
Have tested it while recording and It runs quite smooth and only lags on some occasion and location. Santa maps gives me the most lag. I'm uploading the video to YouTube right now, should be finished uploading one hour from now.
Thanks for the concern peeps, but it is me :) I've updated all the links on the official YouTube channel to point to here and also released a video announcing free release on itch.io: https://www.youtube.com/watch?v=WysZ_daYwjg
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Hey marc, i had a question. I'm a longtime fan of the Slendermans Shadow games and have been very interested in modding the fpsc maps. However, any time i try to, the source files seem to be password protected. Is there a way i can still mod these maps and make my own with the fpsc slendermans shadow engine? Thanks!
Which files are you trying to get at? Could be my memory but I don't remember encrypting any of the source files like scripts, audio and textures etc. The FPSC engine only password protects the universe.dbo file (level mesh data) AFAIK, the password for that is "mypassword" as it is with all FPSC games. Hope that helps!
Thank you for the reply! The file im trying to access is game.enc, which i can get into, but i cant open any file in there because its password protected. Using "mypassword" on them doesn't seem to work either, so idk if its something fpsc does or if theres any way around it :/
the nostalgia for this was REAL. Still as scary as it was back when it released
hey Marc, is there a chance that you will release a 64 bit edition for Mac users? I'd love to re-experience the nostalgic value from these maps once more. (note: I am using the Mac OS Big Sur beta and 32 bit support has been completely cut.)
Hey Vinstrine, unfortunately I no longer have the original source files so I'm unable to build an updated copy of the game :(
i'm sorry to hear that, but thanks for the reply!
Hi Marc, hyped to see that Slenderman's Shadow is back in action. It's probably my favorite indie of all time!
I've got a question...
I've recently got a new 144hz monitor, and the game runs as smooth as silk. But i've noticed the time to look at Slender has heavily decreased from when i was using 60hz, almost like 1 second and i'm dead lol, is there a setting i can change or should i just use 60hz?
Like i said man brilliant game, loving its return. Who knows, maybe they'll be a slendy's shadow remaster some day lol.
Cheers Marc
Haha, I have definitely been tempted to do a remaster. There are so many cool new engine / graphical features such as spatial audio, raytracing, VR etc. that weren't available in 2012 and could complement the game nicely. Glad you enjoyed the games!
Hi, Marc
Is there the source code of the game available somewhere? I‘d like to tweak a little bit around this game and maybe port it to Unity 5. :)
If not, that‘s okay.
Unfortunately even I don't have the original source project anymore :( The closest you'll get are the original FPSC-based maps as the scripts / audio / textures etc. are available to edit in the file structure.
Hi there, Marc.
I've got a question. After your team released the full project of Slenderman's Shadow maps (all maps in one game reworked), your game got to Steam Greenlight. Later on, the game was voted down to be moved from Greenlight directly to Steam store. There was a prompt that said "We've contacted the developers of the game about releasing the game to Steam store" or something along the lines.
And here's my question - what happened next? What made you stop right there, when you've had a chance to grow even more? Why the game wasn't released on Steam? I'm really curious.
Thank you in advance for your response, take care. I'm hoping to hear about your projects once more.
https://steamcommunity.com/sharedfiles/filedetails/?id=110760618
Still says that if you view it in his workshop.
Hey, thanks for your message! I had a lot going on at the time as I developed The Curse of Blackwater immediately after finishing Slenderman's Shadow and then went straight to university after that released so unfortunately I didn't have enough time to get it properly integrated and released on Steam :(
Oh, that's totally understandable. Anyway, I'm hoping to see it on Steam anytime in the future. Slenderman's Shadow was a part of my childhood in a way, so I get kinda sentimental :D I'm keeping the game on my drive all the time and will probably for ever. From time to time it's really great to be back <3
I remember every time a new map was released, I played it immediately, but quit always just after picking up the first page, because I was so scared and then went to YouTube and watched Markiplier play it for me XD So silly. But back then, I was still a child.
I'd like to thank you for those memories and wish you best luck in your future life and projects :)
Thanks man, that made my day! There are certain games from my childhood that give me nostalgia (Super Mario 64 for example) so to know one of my games has that same place for someone else is awesome.
По-моему, заливать на Яндекс для англоязычной аудитории - самый плохой выбор.
yo, i enjoyed these a lot, they were really funny. i was wondering how you were able to mod these games though, as it says all the source files for each game is password protected.
how and where did you get the source files to mod this?
getting into the Source files of the Slenderman's Shadow maps is easy, simply use winrar to change the name of Game.enc in the data folder of the map you want to modify to .rar, and it will give you access to the source files, unfortunately from that point you have to work your way around a password if you want to modify the files within Game.enc,
That's kinda why I'm asking hh
I already figured its all in Game.enc but the password is yet unknown, So I'm asking if they got it from somewhere else
If they actually knew the Pass I'd like to know as well, though i guess that about answers the question
Most programs around the internet can crack or wipe the password off the .rar file, or compressed (ZIP) folder.
Not gonna happen for a long while unfortunately lo
Unless anyone is even willing to publicly do so
I'm thrilled to see the return of your games after the Slender Man's Shadow website went down!
I must ask, do you still have the original FPSC versions of the maps (aside from Carnival and I think the Holiday map)?
Hey, great to hear from a longtime player! Just checked my Mediafire account and I've got the following original maps:
7th Street: http://www.mediafire.com/file/u6brh0yi4wb4krb/7thStreetV11.zip/file
Claustrophobia: http://www.mediafire.com/file/zw7fbkf9t5609ii/ClaustrophobiaV11.zip/file
Elementary: http://www.mediafire.com/file/r6a883ulvt898yr/ElementaryV110.zip/file
Not sure about the others but they're bound to be available online somewhere with a bit of digging.
All maps: http://www.mediafire.com/file/2iozwqoknacrck1/file
(Thanks to the rutracker.org community for saving this game!)
but 7th Street don't working and idk why
Thanks for finding this and linking! FPS Creator was an unstable engine at the best of times, on newer operating systems I'm not surprised there are issues.
Do you maybe know a fix for the older slender games not working (crashing in loading screen) ive already tried to search on the internet and nothing worked,
thanks in advance
All I can think of is to run the games using a PC from that era running an older OS (XP / Vista)
i will try to see if that works, thanks for the reply
Very happy to see this game and The Curse of Blackwater come back after the shutdown of the slendermanshadow website. These games bring back so many great memories. Thank you Marc Steene!
Pretty cool game. You got any tips for avoiding Slender Man though? Or is the static a warning that you're about to die?
Thanks! Saving your sprint, using the "sanity" system to your advantage by looking at him to freeze him in place temporarily and learning the map layout and item spawns are all effective tactics.
Ah, i didn't realize i could freeze him. I just wanted to run anytime i saw him, haha. Thanks!
I'm to much of a chicken to properly play this game. Uploaded a let's play of it on YouTube, check it out!
Got copyrighted because apparently the rain sound in your game sounds a lot like a music called Chernobyl made by Gamma Gabriel.
Thanks for playing! The sound in question is released under a Creative Commons 0 License (meaning the work is public domain) and is available here from the original author: https://freesound.org/people/felix.blume/sounds/117180/
I believe this is an example of copyrighting free sounds to exploit YouTubers like yourself to receive the monetisation :(
Yep, I uploaded a video about the copyright claim. They can't be serious. They claim that the game ambience sounds like their music. Not cool.
Unfortunately a quick search reveals this State51 "company" has a track record of doing this going back years so it seems YouTube hasn't done anything yet to remove them from the platform. They make money by scraping freesounds.org and claiming the sounds as their own to steal ad revenue from content creators. Pretty disgusting and I'm sorry this has affected you.
Yeah, they even target an almost non existence channel like mine. What makes me even mad is that they're probably targeting a lot of other channel too with such a shitty claim. Thanks for your concern by the way. I'll just wait and see what happens next, already filed a dispute over the right.
Can I play this with an AMD Radeon HD 3400, Intel Processor, 2 Gigabyte of RAM, while recording it?
I've never tested the game with that hardware, however the graphics are scalable and the game is 8 years old so most hardware should run it with no performance issues.
Have tested it while recording and It runs quite smooth and only lags on some occasion and location. Santa maps gives me the most lag. I'm uploading the video to YouTube right now, should be finished uploading one hour from now.
Is this a re upload of the older game? That might be wrong to do. Also the game gets stuck at the glow stick menu.
The author is the same person that made the game so I guess it's legit IDK though it's so easy to take on someone else's name :|
Thanks for the concern peeps, but it is me :) I've updated all the links on the official YouTube channel to point to here and also released a video announcing free release on itch.io: https://www.youtube.com/watch?v=WysZ_daYwjg